A tool for planning character progression in the original (1.12.1) World of Warcraft, this type of application allows players to allocate talent points across different skill trees, simulating builds and optimizing character specialization for various roles like tanking, healing, or damage dealing. An example would be a warrior distributing points between the Arms, Fury, and Protection trees to create a specific playstyle.
Prior to the game’s various expansions, optimizing talent choices was crucial for maximizing a character’s effectiveness. These tools provided a vital resource for theorycrafting optimal builds outside of the game, allowing players to experiment without wasting valuable in-game resources. This pre-planning was especially valuable due to the relative difficulty of respecializing talents in the original game. Such planning contributed significantly to a player’s raid performance and overall enjoyment of the game.