A dietary management tool designed for the specific nutritional needs of Oni characters in Klei Entertainment’s video game, Oxygen Not Included, allows players to optimize food production and ensure colony survival. For example, it helps determine the number of mealwood plants or hatch farms needed to sustain a given population size, considering factors like calorie intake and dupe preferences.
Efficient resource allocation is critical in Oxygen Not Included’s closed-system gameplay. This type of planning tool provides significant advantages, allowing players to avoid starvation scenarios and focus on other aspects of colony development, such as research and infrastructure. Prior to widespread community tool development, players often relied on trial and error or complex manual calculations, making such resources invaluable for maximizing gameplay efficiency.