A compatibility divination game often uses the acronym FLAMES, representing Friends, Lovers, Affectionate, Marriage, Enemies, and Siblings, to predict the potential relationship status between two individuals. Typically, names are entered into a program or written down, and common letters are eliminated. The remaining letters are counted and matched against the letters in “FLAMES” to reveal a predicted outcome. For example, if the final count is 5, the predicted outcome would be Enemies, as ‘E’ is the fifth letter in FLAMES.
This playful practice reflects a persistent human interest in romantic prediction, often used for entertainment and social interaction. It exists within a long tradition of similar divination games, providing insight into how people explore relationship possibilities. While not rooted in scientific principles, its enduring popularity highlights the human desire to understand and anticipate interpersonal dynamics.