In the realm of Civilization VI, the Pantheon system offers a plethora of unique bonuses that can significantly shape the trajectory of your civilization’s development. Among this diverse array of options, one stands out as the undisputed champion: the Pantheon of the Sea. This divine invocation grants your coastal cities a remarkable +2 Production toward Harbor districts, effectively transforming them into maritime powerhouses that can churn out ships and other naval units with unparalleled efficiency. The strategic implications of such a boon are profound, particularly in coastal maps where control of the seas can lead to dominance and victory.
Moreover, the Pantheon of the Sea synergizes exceptionally well with other naval-focused strategies. Whether you’re aiming to establish a maritime empire through conquest or secure your shores from invading forces, this Pantheon provides an invaluable foundation. By combining it with civs like the Phoenicians or Norway, who possess inherent naval strengths, you can create a formidable force that can dominate the oceans and achieve early dominance. Additionally, the Pantheon of the Sea complements civilizations with strong coastal starts, such as the Netherlands or Indonesia, allowing them to maximize the benefits of their unique abilities.
The Pantheon of the Sea is not without its challenges, however. Its primary limitation lies in its exclusivity to coastal cities. If your civilization lacks access to a substantial coastline, this Pantheon may not be the optimal choice. Furthermore, it is important to consider the map type you are playing on. Certain maps, such as Archipelago or Continents, offer extensive coastlines that make the Pantheon of the Sea a more viable option, while maps like Pangaea or Small Continents may provide limited opportunities for coastal expansion. Ultimately, the decision of whether or not to adopt the Pantheon of the Sea should be based on the specific circumstances of your game, but when the conditions are right, its benefits can be transformative.
The Might of Rome
Rome, the Eternal City, stands tall as one of the most formidable civilizations in Civilization VI, and its Pantheon is a testament to its enduring power. The Pantheon is a religious building that grants a powerful one-time bonus to your civilization, and Rome’s unique Pantheon, the Baths of Agrippa, is particularly potent.
The Baths of Agrippa provides a massive +20% Production bonus towards buildings in your cities. This bonus is incredibly valuable in the early game, as it allows Rome to construct buildings much faster than its rivals. Faster building construction means quicker access to important infrastructure, such as granaries, libraries, and barracks, which gives Rome a significant advantage over other civilizations.
In addition to the production bonus, the Baths of Agrippa also provides a +1 Amenities bonus to all cities within 6 tiles of the Pantheon. Amenities are essential for maintaining citizen happiness, and this bonus ensures that Rome’s cities are less likely to experience unhappiness due to overcrowding. This makes Rome a formidable opponent in the long run, as it can sustain large populations without the need for excessive micromanagement.
The Baths of Agrippa is a truly exceptional Pantheon, and it perfectly complements Rome’s strengths as a civilization. With this powerful bonus, Rome can quickly establish itself as a dominant force on the world stage, and its empire can stand the test of time.
Benefits of the Baths of Agrippa Pantheon:
Bonus | Effect |
---|---|
+20% Production towards Buildings | Constructs buildings faster, allowing for quicker access to infrastructure |
+1 Amenities to all cities within 6 tiles | Prevents unhappiness due to overcrowding, ensuring a stable population |
The Wisdom of Greece
Greece’s pantheon, led by the Goddess Athena, is a civilization that highly values science, culture, and military might. They possess unique abilities and bonuses that make them a formidable force in the game.
Benefits of Greece’s Pantheon
The following are some of the key benefits of choosing Greece’s pantheon:
- Campus and Theater district yield +1 Science and +1 Culture per adjacent Wonder. This bonus significantly boosts scientific and cultural output, enabling Greece to advance rapidly in these areas.
- Hoplites (unique unit) are stronger than regular Spearmen. Hoplites possess superior combat abilities, providing Greece with a strong early-game military advantage.
- Access to the Acropolis (unique building). The Acropolis is a powerful building that can be built in cities with at least one Theater district. It provides various bonuses, including +2 Culture and +1 Great Writer point per turn.
Unique Building: Acropolis
The Acropolis is a unique building available only to Greece. It provides the following bonuses:
Bonus | Requirement |
---|---|
+2 Culture | None |
+1 Great Writer point per turn | None |
1 free Great Work of Writing slot | Built in a city with a Theater district |
The Acropolis is a valuable building that can significantly boost Greece’s cultural output and facilitate the recruitment of Great Writers.
The Piety of Japan
The Shinto pantheon is a unique and fascinating collection of gods and goddesses, each with their own powers and domains. The Japanese people have always had a deep respect for nature, and this is reflected in their pantheon, which is full of deities associated with the natural world. Some of the most important gods in the Shinto pantheon include Amaterasu, the goddess of the sun; Tsukuyomi, the god of the moon; and Susanoo, the god of the sea.
The Shinto pantheon is not a static collection of gods and goddesses. New deities are constantly being added, and old deities are sometimes forgotten. This is because the Shinto religion is a living, breathing tradition that is constantly evolving. The gods and goddesses of the Shinto pantheon are not simply abstract figures, but are real and active beings who play an important role in the lives of the Japanese people.
The Kami of the Shinto Pantheon
The kami are the spirits or deities of the Shinto religion. They are believed to be present in all things, from the smallest blade of grass to the largest mountain. The kami are not all-powerful, but they can influence the world around them. They can bring good luck or bad luck, and they can help or hinder human endeavors.
Kami | Domain |
---|---|
Amaterasu | Sun |
Tsukuyomi | Moon |
Susanoo | Sea |
Inari | Rice |
Hachiman | War |
The kami are often associated with specific places or objects. For example, the kami of Mount Fuji is believed to be a powerful deity who protects the mountain and the people who live near it. The kami of the rice plant is believed to bring good harvests, and the kami of the sea is believed to protect fishermen. The Japanese people have a deep respect for the kami, and they often make offerings to them in order to gain their favor.
The Might of England
England, led by Elizabeth I, is a formidable civilization in Civilization VI. With strong naval and economic capabilities, England has the potential to dominate both the seas and the land.
Early Game Strategy
England’s unique ability, “Sea Dogs,” grants its naval units a combat bonus against units from other civilizations. This makes England a powerful naval force early on, allowing it to explore the seas and establish colonies.
Mid Game Strategy
As England expands its empire, it can take advantage of its “Golden Age” ability. Completing a project in a city grants England a Golden Age, providing significant bonuses to science, culture, and production. This can help England quickly develop its infrastructure and advance its technology.
Late Game Strategy
In the late game, England’s unique unit, the Redcoat, becomes available. Redcoats are powerful infantry units that gain strength when they are adjacent to other Redcoats. This makes them deadly when used in carefully positioned formations.
Economic Focus
England has a strong economic focus. Its “Royal Navy Dockyards” ability provides a production bonus to naval units in cities with a shipyard. This allows England to build powerful fleets quickly and cheaply. Additionally, England’s “Pax Britannica” ability grants it a diplomatic victory bonus, making it easier to maintain alliances and avoid war.
Unit | Description |
---|---|
Redcoat | Powerful infantry unit that gains strength when adjacent to other Redcoats |
The Glory of Spain
Spain, a nation steeped in history, culture, and conquest, has a long and storied tradition in the annals of Civilization VI. Its versatile civilization, led by the indomitable Queen Isabella, offers a unique combination of strengths that make it a formidable force on the world stage.
Religious Domination
Spain’s primary advantage lies in its exceptional proficiency in faith generation. With its unique ability, “Conquistadors,” Spain’s religious units can establish missions while spreading the Spanish faith, granting significant bonuses to production and combat strength in converted cities. This ability, coupled with Spain’s access to the powerful Missionaries and Apostles, allows it to dominate religious affairs and exert control over large swaths of land.
Cultural Conquest
Spain’s cultural heritage is another key aspect of its strength. The civilization receives additional culture from conquered cities, enabling it to advance through the cultural tree more rapidly. Moreover, Spain’s unique unit, the Conquistador, grants bonus combat strength when fighting on religious lands. This synergy between religion and culture allows Spain to spread its influence both physically and intellectually.
Economic Might
Spain’s economic prowess is evident in its ability to generate gold. Its “Golden Age” ability grants bonuses to production and gold generation during Golden Ages, providing Spain with a strong financial base for sustaining its military, religious, and cultural endeavors.
Pantheon Choices
When selecting a Pantheon for Spain, there are several options to consider:
Pantheon | Bonus |
---|---|
Goddess of Gardens | +1 Production to all Farms |
Monument to Mars | +10% Production to all military units |
Religious Settlements | +1 Food to all Cities with a Holy Site |
The choice of Pantheon ultimately depends on the player’s strategy and preferences. Goddess of Gardens provides a solid boost to early food production, Monument to Mars enhances military strength, while Religious Settlements synergizes well with Spain’s religious focus.
The Power of France
France is one of the most powerful civilizations in Civilization 6, thanks to its unique abilities and bonuses. Here are some of the reasons why France is so strong:
Early Game Advantages
France starts the game with the “Grand Armee” unique ability, which gives all French units a 10% combat bonus while fighting on their home continent. This bonus is extremely powerful in the early game, as it allows France to quickly conquer nearby city-states and expand its territory.
Culture and Tourism Powerhouse
France is also a cultural and tourism powerhouse. The “Châteaux” unique building provides a major boost to culture, while the “Louvre” wonder provides a major boost to tourism. This combination of culture and tourism allows France to generate a lot of victory points, and it can be difficult for other civilizations to keep up.
Strong Military
In addition to its early game advantages and cultural prowess, France also has a strong military. The “Foreign Legion” unique unit is a powerful melee unit that can be purchased with gold, and the “Maginot Line” unique ability provides a major defensive bonus to French cities. This combination of offensive and defensive capabilities makes France a formidable opponent on the battlefield.
Other Bonuses
In addition to the bonuses mentioned above, France also receives the following bonuses:
- A 15% bonus to production when building wonders.
- A 10% bonus to science when researching technologies.
- A 5% bonus to gold when trading with other civilizations.
These bonuses help to make France a well-rounded civilization that can excel in all areas of the game.
Recommended Pantheons
The following Pantheons are a good choice for France:
Pantheon | Bonus |
---|---|
Goddess of the Harvest | +1 Food to Farms |
God of Craftsmen | +1 Production to Mines |
God of the Forge | +1 Production to Quarries |
The Wealth of Persia
Persia, known for its opulent palaces and vast riches, is an exceptional civilization in Civilization VI. Its unique abilities and the powerful Pantheon belief make it a formidable force.
Immortals: Unique Unit
Persia’s exclusive military unit, the Immortals, are fearsome infantry that excel in defensive roles. With their increased defensive bonuses in melee combat and the ability to form corps and armies, they provide a solid foundation for Persia’s military prowess.
Satrapies: Unique Building
Satrapies are unique buildings that replace Granaries for Persia. They grant bonus food and production, in addition to being able to build Caravanseries. This versatility contributes to Persia’s economic and infrastructure growth.
Persian Plateau
Persia’s unique ability, Persian Plateau, allows its cities to gain extra production from Desert and Desert Hills tiles. This synergy with Desert terrain makes it possible for Persia to thrive in areas that would otherwise be unfavorable for other civilizations.
Ahura Mazda: Pantheon Belief
Persia’s Pantheon belief, Ahura Mazda, is exceptional. It adds +1 Production and +1 Food to all tiles adjacent to Caravanseries. This bonus significantly boosts Persia’s production and food output, allowing it to rapidly develop its empire.
The following table summarizes the benefits of Ahura Mazda:
Tile Type | Bonuses |
---|---|
Caravansery | +1 Production, +1 Food |
Desert | +1 Production |
Desert Hills | +1 Production |
Additional Information
Persia’s starting bias towards Desert and Desert Hills tiles reinforces its synergy with the Persian Plateau ability. Its unique technology, Grand Bazaar, further strengthens Caravanseries, granting them even more Production and Gold, making them a cornerstone of Persia’s economic strategy.
The Glory of Arabia
Arabia, a vast and enigmatic land, is home to a rich history and culture. In the world of Sid Meier’s Civilization VI, Arabia embodies this grandeur with its unique Pantheon, providing players with versatile advantages to enhance their civilization.
Deserts Produce Faith
Arabia’s Pantheon grants an additional +1 Faith from Desert tiles. This bonus can significantly boost your faith output, especially in early game when Desert tiles are often abundant.
Deserts Grant Housing
With this Pantheon, Desert tiles provide +1 Housing. Housing is essential for population growth, and this bonus allows Arabia to thrive in environments that are typically difficult to sustain large cities.
Trader Yields
Arabia’s Pantheon grants Traders an additional +1 Gold yield. This boost enhances the economic value of Trade Routes, providing a steady stream of income that can fund your civilization’s growth.
Desert Hills Provide Science
Desert Hills provide an additional +1 Science yield with Arabia’s Pantheon. This bonus can accelerate your scientific progress, unlocking new technologies and advancements.
Pasture Yields
Pastures provide +1 Food and +1 Production with this Pantheon. These bonuses improve the productivity of Cattle and Sheep, strengthening your civilization’s food and production capabilities.
Plantation Yields
Plantations yield an additional +1 Gold and +1 Production thanks to Arabia’s Pantheon. This bonus bolsters the economic and industrial potential of your empire, particularly in areas with high Plantation yields.
Oasis Yields
Oases provide +1 Food, +1 Production, and +1 Gold with this Pantheon. This triple bonus makes Oases incredibly valuable tiles, allowing Arabia to flourish in arid environments.
Additional Gold and Faith for Trade Routes
Arabia’s Pantheon grants an additional +2 Gold and +1 Faith to Trade Routes that pass through Desert tiles. This bonus further enhances the economic and religious benefits of trade, making it a potent tool for Arabia’s expansion.
Tile Type | Yield |
---|---|
Desert | +1 Faith |
Desert | +1 Housing |
Desert Hills | +1 Science |
Pasture | +1 Food, +1 Production |
Plantation | +1 Gold, +1 Production |
Oasis | +1 Food, +1 Production, +1 Gold |
The Strength of Egypt
Monumental Building
One of the strengths of Egypt in Civ 6 is its Monumental Building. This building provides a production bonus to all cities in your empire, making it easier to build wonders and other important projects. In addition, Monumental Building also provides a culture bonus, which can help you to advance through the civics tree more quickly.
Religious Settlements
Egypt is also well-suited for religious play. The Sphinx wonder provides a bonus to religious tourism, which can help you to spread your religion to other civilizations. In addition, the Nubian Pyramids wonder provides a bonus to faith, which can help you to generate more missionaries and apostles.
Military Strength
Egypt is also a powerful military civilization. The Chariot Archer unique unit is one of the strongest units in the game, and it can be used to quickly overwhelm your enemies. In addition, the Nile River delta provides a defensive bonus to your cities, making it difficult for enemies to invade your territory.
The Strength of Chariot Archers
The Chariot Archer is a well-rounded unit that excels in both offense and defense. Its high movement speed allows it to quickly close in on enemy units and its ranged attack allows it to deal damage from a safe distance. In addition, the Chariot Archer has a strong defense, making it difficult for enemies to take down. Here is a table summarizing the strengths and weaknesses of the Chariot Archer:
Strengths | Weaknesses |
---|---|
High movement speed | Weak against melee units |
Ranged attack | Vulnerable to ranged attacks |
Strong defense | Expensive to build |
The Dominance of China
China is one of the most powerful civilizations in Civ 6, with a strong focus on science, culture, and domination. Its unique abilities and bonuses make it a great choice for both beginners and experienced players alike.
Early Game Dominance
China begins the game with the unique ability “Builder”, which grants a free Builder unit at the start. This allows China to quickly construct improvements and settle new cities, giving it a significant advantage in the early game.
Great Wall Defense
China’s unique improvement, the Great Wall, provides excellent defensive bonuses. It reduces enemy movement speed and grants a bonus to ranged units stationed on it. This makes China very difficult to invade, especially in the early and mid-game.
Scientific Superiority
China’s unique unit, the Papermaker, grants a significant science bonus when stationed in a city with a Campus. This allows China to quickly advance its technology tree and gain a significant advantage in research.
Cultural Influence
China’s unique building, the Forbidden City, provides a major boost to tourism and culture. This helps China to generate large amounts of Great Person points and dominate the Cultural Victory condition.
Domination Potential
China’s unique ability “Celestial Empire” grants additional production and gold from defeated units and cities. This makes China a powerful warmonger, as it can quickly grow its economy and military through conquest.
Pantheon Options
China has several powerful Pantheon options to choose from, depending on its desired playstyle:
Pantheon | Bonus | Recommended Strategy |
---|---|---|
God of the Forge | +1 Production in all cities | For a science-focused build |
Goddess of Festivals | +1 Amenity in all cities | For a cultural or religious build |
Goddess of the Harvest | +1 Food in all cities | For a food-based economy or early growth |
Goddess of the Hunt | +1 Production from Camps and Pastures | For a domination or science build |
Goddess of the Sea | +1 Food from Coastal tiles | For a naval or coastal-based build |
Best Pantheon in Civ 6
In Civ 6, the Pantheon is a unique ability that provides a variety of benefits to your civilization. These benefits can range from increased food production to bonus science or culture. While there are many different Pantheons to choose from, some are generally considered to be better than others.
The best Pantheon in Civ 6 depends on a number of factors, including your playstyle, the map you’re playing on, and the other civilizations in the game. However, there are a few Pantheons that are consistently strong choices. For example, the God of the Forge pantheon provides +1 Production to all Mines and Quarries on flat land, which can be a major boost to your early economy. The Goddess of the Harvest pantheon provides +1 Food to all Farms on flat land, which can help you to feed your growing population.
Ultimately, the best way to choose a Pantheon is to consider your specific needs and goals for the game. However, the Pantheons mentioned above are all strong choices that can provide a significant advantage to your civilization.