In the thrilling world of Clash Royale, where real-time strategy and lightning-fast decision-making reign supreme, the 2v2 game mode presents a unique opportunity for teamwork and collaboration. While victory in this chaotic arena hinges on synergy, coordination, and the selection of a formidable deck, there is one that stands out as the undisputed champion. Embark on a strategic expedition as we delve into the intricacies of the best 2v2 deck, a combination of cards that will strike fear into even the most seasoned opponents.
This deck’s cornerstone lies in the formidable Lumberjack, whose unrivaled rage-building capabilities empower your team’s troops. The Executioner, with its deadly tornado and area-damaging attacks, effectively controls the battlefield, while the Electro Wizard’s powerful stun and forked lightning inflict chaos upon enemy ranks. The versatile Night Witch, with her relentless hordes of bats, provides a constant stream of pressure, overwhelming foes with sheer numbers. And finally, the deck’s secret weapon, the Rocket, delivers a devastating blow to enemy towers, securing victory in crucial moments.
To maximize the deck’s potential, coordination between teammates is paramount. The Lumberjack’s rage should be strategically channeled to enhance the Executioner’s tornado damage or amplify the Night Witch’s overwhelming swarm. The Electro Wizard’s stun can disrupt enemy pushes or provide cover for the vulnerable Night Witch. Moreover, the Rocket should be meticulously reserved for high-value targets or to finish off weakened towers, ensuring decisive strikes that turn the tide of battle.
The Unbeatable Duo: Mortar and Miner
The Mortar and Miner combination is a formidable force in Clash Royale 2v2 battles. The Mortar, with its long range and splash damage, provides consistent chip damage and defense while the Miner, with its ability to burrow underground, can pressure enemy towers and eliminate key defensive units.
To effectively utilize this duo, the Mortar should be placed behind a tower or other defensive structure to protect it from direct damage. The Miner should be deployed to support the Mortar, targeting enemy structures or high-value units.
This combination is particularly effective against decks that rely on swarms or air units, as the Mortar can clear these threats with ease while the Miner can distract them from targeting the Mortar. Additionally, the Miner’s ability to bypass walls and buildings makes it a potent offensive tool against control decks.
Here’s a detailed strategy for using the Mortar and Miner duo effectively:
Step | Description |
---|---|
1 | Deploy the Mortar behind a tower or defensive structure to protect it. |
2 | Deploy the Miner to support the Mortar, targeting enemy structures or high-value units. |
3 | Use the Miner’s burrowing ability to distract or eliminate key defensive units. |
4 | Coordinate with your teammate to provide additional support or to bait out enemy counters. |
Lightning-Fast Offense: Hog Rider and Barbarians
The Hog Rider and Barbarians combo is a classic for a reason: it’s fast, furious, and devastating. The Hog Rider charges straight at the enemy tower, while the Barbarians provide a tanky escort that can take a beating.
The Hog Rider’s Charge
The Hog Rider is a medium-speed unit with a devastating charge attack. He can quickly take down buildings and towers, making him a great threat to enemy defenses. However, he is vulnerable to air attacks, so it’s important to support him with Barbarians or other anti-air troops.
The Barbarian’s Rage
Barbarians are melee troops that are great for taking down ground troops and tanks. They are also relatively cheap to deploy, making them a great value for your Elixir. When Barbarians are grouped together, they gain a Rage effect that increases their attack speed and damage. This makes them even more formidable in a fight.
Utilizing the Combo
The Hog Rider and Barbarians combo is most effective when used together. The Hog Rider can tank damage for the Barbarians, while the Barbarians can protect the Hog Rider from air attacks. This combination can quickly overwhelm enemy defenses and score a win.
Unit | Elixir Cost | Role |
---|---|---|
Hog Rider | 4 | Damage dealer, tank |
Barbarians | 2 | Support, tank, damage dealer |
Defensive Dominance: Bowler and Valkyrie
The Bowler’s unique bowling ball attack can roll forward, knocking back and damaging multiple enemies. When paired with the Valkyrie’s high damage and splash damage, they form an impenetrable barrier against any ground swarm or tanky units pushed by your opponent.
Valkyrie: The Shield Maiden
With her high hitpoints and area damage, the Valkyrie excels at neutralizing low-health units like Skeletons, Goblins, and Minions. Her damage-per-second (DPS) is significant, making her a formidable threat to enemy pushes. While she may be vulnerable to air units, combining her with the Bowler provides excellent protection from both ground and air attacks.
Bowler: The Rolling Thunder
The Bowler’s bowling ball attack rolls a long distance, hitting multiple enemies simultaneously. Its knockback effect stuns and pushes back units, disrupting enemy formations and making it difficult for them to advance. The Bowler is particularly effective against high-health units like Giants and Golems, as it can repeatedly knock them back and reduce their damage output. By combining the Bowler’s crowd control with the Valkyrie’s area damage, you can effectively shut down enemy ground assaults, rendering their pushes ineffective.
Card | Role |
---|---|
Bowler | Crowd control, knockback |
Valkyrie | High DPS, area damage |
Air Superiority: Lava Hound and Balloon
The Lava Hound and Balloon combination is a formidable duo that dominates the skies of Clash Royale. The Lava Hound, with its high health and flying capabilities, acts as a tank and distraction, drawing enemy troops away from the Balloon. The Balloon, with its devastating bomb damage, can quickly decimate towers if left unchecked.
Lava Hound
The Lava Hound is a flying tank with high health and low damage. It targets defensive structures and can deal splash damage to nearby troops. Its unique ability to summon Lava Pups upon death makes it a valuable asset in any deck. When paired with the Balloon, the Lava Hound can tank for the Balloon, allowing it to reach the tower and unleash its destructive payload.
Balloon
The Balloon is a flying bomb tower with high damage and moderate health. It targets defensive structures and has a death bomb radius that can damage nearby troops. The Balloon’s slow movement speed makes it vulnerable to air defenses, but the support of the Lava Hound can mitigate this weakness.
Support Cards
Several support cards can complement the Lava Hound and Balloon combination. Here is a table summarizing the most effective options:
Card | Role |
---|---|
Minions | Air support and defense |
Mega Minion | High-damage air support |
Fireball | Spell damage and support |
Gameplay Strategy
When playing the Lava Hound and Balloon deck, focus on building up elixir and placing the Lava Hound first. This will draw enemy defenses away from the Balloon, allowing it to reach the tower safely. Use support cards to defend against air attacks and counter enemy ground troops. If the Lava Hound is destroyed, be prepared to quickly deploy the Balloon and take advantage of the Lava Pups’ distraction.
Elixir Advantage: Goblin Gang and Skeleton Barrel
Both the Goblin Gang and Skeleton Barrel offer exceptional elixir advantages in 2v2 battles. The Goblin Gang, costing only 3 elixir, spawns six tiny Goblins, overwhelming opponents with sheer numbers. This small investment of elixir can quickly turn the tide of battle in your favor.
The Skeleton Barrel, while costing 3 elixir as well, provides a unique and sneaky advantage. It deploys four Skeletons upon landing, forcing your opponents to react promptly or face overwhelming damage. The barrel’s fast speed and unpredictable path make it difficult to counter, potentially giving your team a significant elixir edge.
Goblin Gang:
Cost | Count | Hitpoints | |
---|---|---|---|
Goblin | 1 elixir | 6 | 130 |
Skeleton Barrel:
Cost | Count | Hitpoints | |
---|---|---|---|
Skeleton | 1 elixir | 4 | 100 |
Royal Giant and Electro Wizard: Unstoppable Force
Zap and Log: Clearing the Way
The Zap spell provides instant stun damage, which can be crucial in interrupting enemy units and resetting their attack cycles. The Log, on the other hand, deals high damage to ground units, effectively eliminating swarming troops or pesky buildings.
Miner: Surprise and Support
The Miner has the unique ability to burrow underground and pop up anywhere on the battlefield, providing surprise attacks and chipping away at enemy defenses. Moreover, its low elixir cost allows for constant harassment and support.
How to Play
The key strategy is to protect the Royal Giant and create a supporting cast of units around it. Place the Zap and Log spells strategically to clear out enemy distractions while the Electro Wizard’s stun effect disrupts opposing units. The Miner can be used to support the push or provide chip damage to enemy towers. Remember to be patient and wait for the right opportunity to unleash the Royal Giant’s devastating attack.
Card Synergies
Card | Synergy |
---|---|
Royal Giant | Electro Wizard’s stun effect protects against counterattacks. |
Electro Wizard | Zap and Log complement its stun effect and deal additional damage. |
Zap | Interrupts enemy units and resets attack cycles. |
Log | Eliminates ground swarm units and buildings. |
Miner | Provides surprise attacks and chip damage to enemy towers. |
Three Musketeers and Barbarian Hut: Tower Destroyer
The Three Musketeers and Barbarian Hut deck is a powerful combination that can quickly overwhelm your opponents. The Three Musketeers are one of the best defensive troops in the game, with their long range and high damage output. The Barbarian Hut is a great way to create a steady stream of barbarians, which can help to protect your towers and deal damage to your opponent’s troops.
How to play this deck
The Three Musketeers and Barbarian Hut deck is best played on the defensive. Let your opponent come to you and then counter their push with your Three Musketeers. The Barbarian Hut can be used to distract your opponent’s troops or to create a push of your own. This deck is also very good at defending against air attacks, as the Three Musketeers can quickly take down air troops.
Card synergies
The Three Musketeers and Barbarian Hut have excellent synergy with each other. The Three Musketeers can protect the Barbarian Hut from ranged troops, while the Barbarian Hut can provide a steady stream of barbarians to support the Three Musketeers. This deck also works well with other defensive cards, such as the Goblin Cage and the Tesla.
Weaknesses
The Three Musketeers and Barbarian Hut deck is weak to spells that can take out multiple units, such as the Fireball and the Zap. It is also weak to decks that can overwhelm your defenses with a large number of troops, such as the Giant and the Horde.
Counters
The best way to counter the Three Musketeers and Barbarian Hut deck is to use a deck that has a lot of spells and air troops. You can also try to overwhelm your opponent’s defenses with a large number of troops.
Tips
Here are a few tips for playing the Three Musketeers and Barbarian Hut deck:
- Place your Three Musketeers behind your Barbarian Hut so that they can be protected from ranged troops.
- Use your Barbarian Hut to distract your opponent’s troops or to create a push of your own.
- Be careful not to overextend your defenses. The Three Musketeers and Barbarian Hut can be taken out with a well-timed spell or a large number of troops.
Card levels
The Three Musketeers and Barbarian Hut deck is most effective when your cards are at a high level. The Three Musketeers should be at least level 10, and the Barbarian Hut should be at least level 9. This will help them to survive longer and deal more damage.
Other variations
There are many different variations of the Three Musketeers and Barbarian Hut deck. Some popular variations include adding the Goblin Cage, the Tesla, or the Magic Archer. You can also experiment with different spells, such as the Fireball, the Zap, or the Log.
Card | Description |
---|---|
Three Musketeers | Legendary troop that deals high damage at a long range. |
Barbarian Hut | Epic building that spawns barbarians over time. |
Goblin Cage | Rare building that spawns goblins when destroyed. |
Tesla | Epic building that deals damage to air troops. |
Magic Archer | Legendary troop that deals high damage and has a long range. |
Fireball | Spell that deals high damage to a small area. |
Zap | Spell that stuns and damages a group of enemy troops. |
Log | Spell that rolls a log that deals damage and knockback to enemy troops. |
X-Bow and Tornado: Unpredictable and Effective
Tornado: The Ultimate Crowd Control
The Tornado card in Clash Royale is an indispensable asset in a 2v2 deck. It offers unparalleled crowd control, pulling enemy units towards its center and disrupting their formations. This not only protects your own troops but also sets up devastating counter-attacks. Tornado can be used to pull units away from your X-Bow, neutralizing threats and maximizing its damage output.
X-Bow: Precision Damage and Defensive Power
The X-Bow is a unique defensive structure that excels in 2v2 matches. Its long range and high damage output make it a formidable threat to enemy troops. The X-Bow can be placed defensively to protect your towers or offensively to push the lane. Its ability to lock onto air and ground targets gives it versatility in any situation.
Tesla: Defensive Support and Elixir Advantage
The Tesla is a defensive building that complements the X-Bow perfectly. Its high damage output against air units provides additional protection for your X-Bow, while its low cost makes it an elixir-efficient option. Tesla can also be used to counter enemy pushers or to support your own offensive troops.
Ice Wizard: Slow and Steady
The Ice Wizard is an invaluable support card in any 2v2 deck. His ability to slow down enemy units makes him a potent defensive force. Ice Wizard can be used to slow down enemy pushes, allowing your X-Bow to take them down, or to support your own troops in a counter-attack.
Electro Wizard: Versatile and Underrated
The Electro Wizard is an underrated card that can be a game-changer in 2v2 matches. Not only does he deal area damage, but his stun effect can disrupt enemy spell cycles and stop enemy troops in their tracks. Electro Wizard can be used defensively or offensively, making him a versatile asset to any deck.
Cannon Cart: Mobile Defense
The Cannon Cart is a mobile defensive unit that can be used to protect your X-Bow or support your offensive troops. Its high damage output against ground units makes it an effective counter to enemy pushes, while its mobility allows it to be placed in strategic locations.
Firecracker: Long-Range Support
The Firecracker is a long-range support unit that can deal significant damage to enemy troops and structures. Its ability to pierce through multiple targets makes it effective against swarms and can provide valuable splash damage in a team fight.
Elixir Pump: Elixir Advantage
The Elixir Pump is a crucial card in a 2v2 deck, providing a steady stream of elixir to fuel your troops and counter enemy pushes. Elixir Pump can be placed safely in the back of your arena, allowing you to build up an elixir advantage and overwhelm your opponents.
Card | Elixir Cost | Type |
---|---|---|
X-Bow | 6 | Building |
Tornado | 3 | Spell |
Tesla | 4 | Building |
Ice Wizard | 3 | Troop |
Electro Wizard | 4 | Troop |
Cannon Cart | 5 | Troop |
Firecracker | 3 | Troop |
Elixir Pump | 6 | Building |
Graveyard and Freeze: Chilling Defense and Devastating Offense
Chilling Defense
The Graveyard Freeze combo excels in defensive situations. When used correctly, it can completely shut down enemy pushes. The Freeze spell instantly pauses all enemy troops and buildings within its radius, giving your Graveyard time to spawn its full complement of Skeletons. These Skeletons can quickly overwhelm enemy troops, providing ample time for your other defensive units to eliminate them.
Devastating Offense
On the offensive, the Graveyard Freeze combo is equally formidable. By placing the Graveyard on an enemy tower and then following it up with a Freeze, you can deal massive damage. The Skeletons will continuously spawn, relentlessly chipping away at the tower until it falls. This combination is particularly effective against decks that lack strong crowd control or building damage.
Card Breakdown
Card | Role |
---|---|
Graveyard | Spawns Skeletons that continuously damage enemy troops and buildings. |
Freeze | Instantly pauses all enemy troops and buildings within its radius. |
Tips for Using the Graveyard Freeze Combo
1. Practice your timing. Mastering the timing of the Freeze spell is crucial for success with this deck. The Graveyard should be placed just before the Freeze lands, ensuring that the Skeletons spawn while the enemy troops are frozen.
2. Don’t be afraid to use the Freeze offensively. The Freeze can be used to protect your own troops or to stop enemy pushes in their tracks. Experiment with different ways to use it to maximize its effectiveness.
3. Be aware of your opponents’ counters. Many decks carry spells that can counter the Graveyard Freeze combo. Be prepared to adapt your strategy if your opponents have Log, Tornado, or Poison.
4. Position your Graveyard carefully. The Graveyard can only damage towers if it is placed directly on them. Make sure to aim your Graveyards precisely to maximize your damage output.
5. Support your Graveyard with other cards. The Graveyard Freeze combo is strong on its own, but it can be even more devastating when combined with other cards. Consider adding support cards like Bats, Minions, or Valkyrie to your deck.
6. Don’t be afraid to sacrifice other troops. Sometimes, you may need to sacrifice other troops to protect your Graveyard. This is especially true against decks with strong push potential.
7. Be patient. The Graveyard Freeze combo is a slow and steady approach to victory. Don’t get discouraged if you don’t see immediate results. Be patient and eventually, your opponents will crumble under the relentless assault of Skeletons.
8. Learn from your mistakes. The Graveyard Freeze combo takes practice to master. Don’t be afraid to make mistakes and learn from them. The more you play with this deck, the better you will become at using it effectively.
9. Watch replays of professional players. One of the best ways to improve your skills with the Graveyard Freeze combo is to watch replays of professional players. You can learn a lot by observing how they use the deck, adapt to their opponents, and manage their resources.
Elite Barbarians and Battle Ram: Unwavering Aggression
The Elite Barbarians and Battle Ram combo is a formidable force in 2v2 Clash Royale. This aggressive deck relies on relentless pressure and relentless attacks to overwhelm opponents.
The Elite Barbarians are the backbone of this deck, providing massive damage and high hit points. Their rage ability makes them even more formidable, allowing them to tear through enemy defenses.
The Battle Ram complements the Elite Barbarians perfectly. It serves as a tank, attracting enemy fire and allowing the Elite Barbarians to deal damage unhindered. The Battle Ram’s unique ability to spawn Barbarians upon destruction also adds to the deck’s offensive capabilities.
Other Cards in the Deck
In addition to the Elite Barbarians and Battle Ram, this deck also includes:
- Zap: A cheap spell that can stun enemy troops and reset their abilities.
- Rage: A powerful spell that increases the attack speed and damage of friendly troops.
- Log: A versatile spell that can clear out swarms, damage enemy buildings, and knock back enemy troops.
- Tombstone: A defensive building that spawns Skeletons, providing a distraction and additional defense.
Gameplay
The Elite Barbarians and Battle Ram deck is best played aggressively. Open with a Battle Ram and follow up with Elite Barbarians. Support with Zap or Rage as needed. Once the Battle Ram is destroyed, the Barbarians it spawns can continue to support the Elite Barbarians.
This deck is especially effective against decks that rely on swarm cards or buildings. The Elite Barbarians and Battle Ram can quickly overwhelm swarms, while the Zap and Log can clear out buildings.
Tips
- Use Rage wisely to maximize the damage output of your troops.
- Be aware of enemy spells and try to bait them out before using your Elite Barbarians.
- Don’t be afraid to split your Elite Barbarians to create multiple threats.
- Use the Tombstone defensively to protect your troops from incoming attacks.
- Practice and experiment with the deck to find what works best for you.
Card | Level | Count |
---|---|---|
Elite Barbarians | 13 | 2 |
Battle Ram | 11 | 1 |
Zap | 13 | 1 |
Rage | 4 | 1 |
Log | 11 | 1 |
Tombstone | 10 | 1 |
2v2 Clash Royale: The Ultimate Deck for Dominance
In the realm of Clash Royale, 2v2 battles offer a unique blend of strategy and teamwork. Achieving victory in this dynamic format requires a carefully crafted deck that complements both your partner’s strengths and weaknesses. After extensive experimentation, we present the following deck as the ultimate weapon for 2v2 dominance:
- Hog Rider: A fast-paced offensive unit with high damage output, ideal for quick and devastating pushes.
- Valkyrie: A potent defensive and support unit, capable of clearing swarms and taking down enemy troops efficiently.
- Lightning Spell: A versatile spell that can eliminate high-value enemy units, disrupt enemy defenses, or reset Inferno Towers.
- Earthquake Spell: A powerful area-of-effect spell that damages enemy buildings and troops, making it a formidable weapon against tower pushes and defensive structures.
- Fireball: A well-rounded spell that deals significant damage to both troops and towers, providing support for offensive pushes and clearing small groups of enemies.
This deck strikes a perfect balance between offense and defense, allowing you and your partner to mount relentless attacks while simultaneously countering enemy threats. The Hog Rider and Valkyrie form the core of your offensive strategy, utilizing their speed and power to overwhelm enemy defenses. The Lightning Spell provides invaluable support, eliminating key enemy units or crippling their defenses. The Earthquake Spell complements the Lightning Spell, offering a more versatile and devastating area-of-effect effect. Finally, the Fireball rounds out the deck with its consistent damage output and ability to clear enemy swarms.